]> git.sesse.net Git - stockfish/blobdiff - src/evaluate.cpp
Add clop parameters
[stockfish] / src / evaluate.cpp
index 49dc07fe671ef0885ca9b5fbfd29a8fd2cc885ad..ed1d5cb8b08ba7bf37f3632fbc266e7e1fc678b7 100644 (file)
@@ -150,6 +150,8 @@ namespace {
 
   #undef S
 
+  Score BishopPinBonus = make_score(15, 25);
+
   // Bonus for having the side to move (modified by Joona Kiiski)
   const Score Tempo = make_score(24, 11);
 
@@ -306,6 +308,8 @@ namespace Eval {
         KingDangerTable[0][i] = apply_weight(make_score(t, 0), make_score(KingDanger[0], 0));
         KingDangerTable[1][i] = apply_weight(make_score(t, 0), make_score(KingDanger[1], 0));
     }
+
+    BishopPinBonus = make_score(Options["pin_open"], Options["pin_end"]);
   }
 
 
@@ -577,22 +581,15 @@ Value do_evaluate(const Position& pos, Value& margin) {
 
         mobility += MobilityBonus[Piece][mob];
 
-        // Add a bonus if a slider is pinning an enemy piece
-        if (   (Piece == BISHOP || Piece == ROOK || Piece == QUEEN)
-            && (PseudoAttacks[Piece][pos.king_square(Them)] & s))
-        {
-            b = BetweenBB[s][pos.king_square(Them)] & pos.pieces();
-
-            assert(b);
-
-            if (!more_than_one(b) && (b & pos.pieces(Them)))
-                score += ThreatBonus[Piece][type_of(pos.piece_on(lsb(b)))];
-        }
-
         // Decrease score if we are attacked by an enemy pawn. Remaining part
         // of threat evaluation must be done later when we have full attack info.
         if (ei.attackedBy[Them][PAWN] & s)
             score -= ThreatenedByPawnPenalty[Piece];
+        else if (Piece == BISHOP && (PseudoAttacks[Piece][pos.king_square(Them)] & s)) {
+             const Bitboard between = BetweenBB[s][pos.king_square(Them)] & pos.pieces();
+             if (!more_than_one(between))
+                 score += BishopPinBonus;
+        }
 
         // Bishop and knight outposts squares
         if (    (Piece == BISHOP || Piece == KNIGHT)
@@ -699,8 +696,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
                       & ~ei.attackedBy[Them][0];
 
     if (undefendedMinors)
-        score += more_than_one(undefendedMinors) ? UndefendedMinorPenalty * 2
-                                                 : UndefendedMinorPenalty;
+        score += UndefendedMinorPenalty;
 
     // Enemy pieces not defended by a pawn and under our attack
     weakEnemies =  pos.pieces(Them)