#include "bitboard.h"
#include "bitcount.h"
-#include "direction.h"
#include "endgame.h"
#include "evaluate.h"
#include "material.h"
cin.rdbuf()->pubsetbuf(NULL, 0);
// Startup initializations
- init_direction_table();
init_bitboards();
init_uci_options();
Position::init_zobrist();