- // Draw by insufficient material (trivial draws like KK, KBK and KNK)
- if ( !pos.pieces(PAWN)
- && pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) <= BishopValueMg)
- {
- e->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()];
- return e;
- }
-
- // Minor piece endgame with at least one minor piece per side and
- // no pawns. Note that the case KmmK is already handled by KXK.