]> git.sesse.net Git - stockfish/blobdiff - src/material.cpp
Rename getters functions removing 'get_' prefix
[stockfish] / src / material.cpp
index 7ad5dc47e891b57a4d9717ee1a793dba3bb8d3a2..cf1019ac07cd3646c036499353556d50fce956e1 100644 (file)
@@ -19,6 +19,7 @@
 
 #include <cassert>
 #include <cstring>
+#include <algorithm>
 
 #include "material.h"
 
@@ -89,15 +90,15 @@ void MaterialInfoTable::init() { Base::init(); if (!funcs) funcs = new Endgames(
 MaterialInfoTable::~MaterialInfoTable() { delete funcs; }
 
 
-/// MaterialInfoTable::get_material_info() takes a position object as input,
+/// MaterialInfoTable::material_info() takes a position object as input,
 /// computes or looks up a MaterialInfo object, and returns a pointer to it.
 /// If the material configuration is not already present in the table, it
 /// is stored there, so we don't have to recompute everything when the
 /// same material configuration occurs again.
 
-MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
+MaterialInfo* MaterialInfoTable::material_info(const Position& pos) const {
 
-  Key key = pos.get_material_key();
+  Key key = pos.material_key();
   MaterialInfo* mi = probe(key);
 
   // If mi->key matches the position's material hash key, it means that we
@@ -142,7 +143,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
       if (   pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
           && pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
       {
-          mi->evaluationFunction = &EvaluateKmmKm[WHITE];
+          mi->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()];
           return mi;
       }
   }
@@ -203,13 +204,13 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
   if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMidgame)
   {
       mi->factor[WHITE] = uint8_t
-      (npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(WHITE, BISHOP), 2)]);
+      (npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(WHITE, BISHOP), 2)]);
   }
 
   if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMidgame)
   {
       mi->factor[BLACK] = uint8_t
-      (npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(BLACK, BISHOP), 2)]);
+      (npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(BLACK, BISHOP), 2)]);
   }
 
   // Compute the space weight