#include "piece.h"
#include "square.h"
+// Maximum number of allowed moves per position
+const int MOVES_MAX = 256;
////
//// Types
int score;
};
-// Note that operator< is set up such that sorting will be in descending order
-inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
+inline bool operator<(const MoveStack& f, const MoveStack& s) { return f.score < s.score; }
// An helper insertion sort implementation
template<typename T>
{
p = d = cur;
value = *p--;
- if (value < *p)
+ if (*p < value)
{
do *d = *p;
- while (--d != firstMove && value < *--p);
+ while (--d != firstMove && *--p < value);
*d = value;
}
}
bestMove = *curMove;
while (++curMove != lastMove)
{
- if (*curMove < bestMove)
+ if (bestMove < *curMove)
{
tmp = *curMove;
*curMove = bestMove;
//// Prototypes
////
-extern std::ostream& operator<<(std::ostream &os, Move m);
-extern Move move_from_string(const Position &pos, const std::string &str);
-extern const std::string move_to_string(Move m);
+extern std::ostream& operator<<(std::ostream& os, Move m);
+extern Move move_from_uci(const Position& pos, const std::string &str);
+extern const std::string move_to_uci(Move m, bool chess960);
extern bool move_is_ok(Move m);