+ mlist = (us == WHITE ? generate_pawn_moves<WHITE, Type>(pos, mlist, target, ci)
+ : generate_pawn_moves<BLACK, Type>(pos, mlist, target, ci));
+
+ mlist = generate_moves<KNIGHT, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
+ mlist = generate_moves<BISHOP, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
+ mlist = generate_moves<ROOK, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
+ mlist = generate_moves<QUEEN, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
+
+ if (Type != QUIET_CHECKS && Type != EVASIONS)
+ mlist = generate_king_moves(pos, mlist, us, target);