}
}
- // Unary predicate used by std::partition to split positive values from remaining
- // ones so as to sort the two sets separately, with the second sort delayed.
- inline bool has_positive_value(const ExtMove& move) { return move.value > VALUE_ZERO; }
-
// Picks the best move in the range (begin, end) and moves it to the front.
// It's faster than sorting all the moves in advance when there are few
// moves e.g. possible captures.
assert(d > DEPTH_ZERO);
- cur = end = moves;
endBadCaptures = moves + MAX_MOVES - 1;
countermoves = cm;
followupmoves = fm;
stage = MAIN_SEARCH;
ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
- end += (ttMove != MOVE_NONE);
+ endMoves += (ttMove != MOVE_NONE);
}
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
- Square s) : pos(p), history(h), cur(moves), end(moves) {
+ Square s) : pos(p), history(h) {
assert(d <= DEPTH_ZERO);
}
ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
- end += (ttMove != MOVE_NONE);
+ endMoves += (ttMove != MOVE_NONE);
}
MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, PieceType pt)
- : pos(p), history(h), cur(moves), end(moves) {
+ : pos(p), history(h) {
assert(!pos.checkers());
if (ttMove && (!pos.capture(ttMove) || pos.see(ttMove) <= captureThreshold))
ttMove = MOVE_NONE;
- end += (ttMove != MOVE_NONE);
+ endMoves += (ttMove != MOVE_NONE);
}
// badCaptures[] array, but instead of doing it now we delay until the move
// has been picked up in pick_move_from_list(). This way we save some SEE
// calls in case we get a cutoff.
- Move m;
-
- for (ExtMove* it = moves; it != end; ++it)
- {
- m = it->move;
- it->value = PieceValue[MG][pos.piece_on(to_sq(m))]
- - Value(type_of(pos.moved_piece(m)));
-
+ for (auto& m : *this)
if (type_of(m) == ENPASSANT)
- it->value += PieceValue[MG][PAWN];
+ m.value = PieceValue[MG][PAWN] - Value(PAWN);
else if (type_of(m) == PROMOTION)
- it->value += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
- }
+ m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - Value(PAWN)
+ + PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
+ else
+ m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
+ - Value(type_of(pos.moved_piece(m)));
}
template<>
void MovePicker::score<QUIETS>() {
-
- Move m;
-
- for (ExtMove* it = moves; it != end; ++it)
- {
- m = it->move;
- it->value = history[pos.moved_piece(m)][to_sq(m)];
- }
+ for (auto& m : *this)
+ m.value = history[pos.moved_piece(m)][to_sq(m)];
}
template<>
// Try good captures ordered by MVV/LVA, then non-captures if destination square
// is not under attack, ordered by history value, then bad-captures and quiet
// moves with a negative SEE. This last group is ordered by the SEE value.
- Move m;
Value see;
- for (ExtMove* it = moves; it != end; ++it)
- {
- m = it->move;
+ for (auto& m : *this)
if ((see = pos.see_sign(m)) < VALUE_ZERO)
- it->value = see - HistoryStats::Max; // At the bottom
+ m.value = see - HistoryStats::Max; // At the bottom
else if (pos.capture(m))
- it->value = PieceValue[MG][pos.piece_on(to_sq(m))]
- - Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
+ m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
+ - Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
else
- it->value = history[pos.moved_piece(m)][to_sq(m)];
- }
+ m.value = history[pos.moved_piece(m)][to_sq(m)];
}
switch (++stage) {
case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
- end = generate<CAPTURES>(pos, moves);
+ endMoves = generate<CAPTURES>(pos, moves);
score<CAPTURES>();
return;
case KILLERS_S1:
cur = killers;
- end = cur + 2;
+ endMoves = cur + 2;
killers[0].move = ss->killers[0];
killers[1].move = ss->killers[1];
for (int i = 0; i < 2; ++i)
if ( countermoves[i] != (cur+0)->move
&& countermoves[i] != (cur+1)->move)
- (end++)->move = countermoves[i];
+ (endMoves++)->move = countermoves[i];
// Be sure followupmoves are different from killers and countermoves
for (int i = 0; i < 2; ++i)
&& followupmoves[i] != (cur+1)->move
&& followupmoves[i] != (cur+2)->move
&& followupmoves[i] != (cur+3)->move)
- (end++)->move = followupmoves[i];
+ (endMoves++)->move = followupmoves[i];
return;
case QUIETS_1_S1:
- endQuiets = end = generate<QUIETS>(pos, moves);
+ endQuiets = endMoves = generate<QUIETS>(pos, moves);
score<QUIETS>();
- end = std::partition(cur, end, has_positive_value);
- insertion_sort(cur, end);
+ endMoves = std::partition(cur, endMoves, [](const ExtMove& m) { return m.value > VALUE_ZERO; });
+ insertion_sort(cur, endMoves);
return;
case QUIETS_2_S1:
- cur = end;
- end = endQuiets;
+ cur = endMoves;
+ endMoves = endQuiets;
if (depth >= 3 * ONE_PLY)
- insertion_sort(cur, end);
+ insertion_sort(cur, endMoves);
return;
case BAD_CAPTURES_S1:
// Just pick them in reverse order to get MVV/LVA ordering
cur = moves + MAX_MOVES - 1;
- end = endBadCaptures;
+ endMoves = endBadCaptures;
return;
case EVASIONS_S2:
- end = generate<EVASIONS>(pos, moves);
- if (end > moves + 1)
+ endMoves = generate<EVASIONS>(pos, moves);
+ if (endMoves > moves + 1)
score<EVASIONS>();
return;
case QUIET_CHECKS_S3:
- end = generate<QUIET_CHECKS>(pos, moves);
+ endMoves = generate<QUIET_CHECKS>(pos, moves);
return;
case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
/* Fall through */
case STOP:
- end = cur + 1; // Avoid another next_phase() call
+ endMoves = cur + 1; // Avoid another next_phase() call
return;
default:
while (true)
{
- while (cur == end)
+ while (cur == endMoves)
generate_next_stage();
switch (stage) {
return ttMove;
case CAPTURES_S1:
- move = pick_best(cur++, end)->move;
+ move = pick_best(cur++, endMoves)->move;
if (move != ttMove)
{
if (pos.see_sign(move) >= VALUE_ZERO)
return (cur--)->move;
case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4:
- move = pick_best(cur++, end)->move;
+ move = pick_best(cur++, endMoves)->move;
if (move != ttMove)
return move;
break;
case CAPTURES_S5:
- move = pick_best(cur++, end)->move;
+ move = pick_best(cur++, endMoves)->move;
if (move != ttMove && pos.see(move) > captureThreshold)
return move;
break;
case CAPTURES_S6:
- move = pick_best(cur++, end)->move;
+ move = pick_best(cur++, endMoves)->move;
if (to_sq(move) == recaptureSquare)
return move;
break;