QSEARCH_RECAPTURES, QRECAPTURES
};
- // An insertion sort, which sorts moves in descending order up to and including a given limit.
- // The order of moves smaller than the limit is left unspecified.
- // To keep the implementation simple, *begin is always included in the list of sorted moves.
- void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit)
- {
+ // partial_insertion_sort() sorts moves in descending order up to and including
+ // a given limit. The order of moves smaller than the limit is left unspecified.
+ // To keep the implementation simple, *begin is always included in the sorted moves.
+ void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
+
for (ExtMove *sortedEnd = begin + 1, *p = begin + 1; p < end; ++p)
if (p->value >= limit)
{
// pick_best() finds the best move in the range (begin, end) and moves it to
// the front. It's faster than sorting all the moves in advance when there
// are few moves, e.g., the possible captures.
- Move pick_best(ExtMove* begin, ExtMove* end)
- {
- std::swap(*begin, *std::max_element(begin, end));
- return *begin;
+ Move pick_best(ExtMove* begin, ExtMove* end) {
+
+ std::swap(*begin, *std::max_element(begin, end));
+ return *begin;
}
} // namespace
ttMove = ttm
&& pos.pseudo_legal(ttm)
&& pos.capture(ttm)
- && pos.see_ge(ttm, threshold)? ttm : MOVE_NONE;
+ && pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE;
stage += (ttMove == MOVE_NONE);
}
cur = endBadCaptures;
endMoves = generate<QUIETS>(pos, cur);
score<QUIETS>();
-
partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY);
++stage;