]> git.sesse.net Git - stockfish/blobdiff - src/movepick.cpp
Revert see shortcut when only one attacker
[stockfish] / src / movepick.cpp
index 2867e7664716ba32c6b5b0d90284a4e75f8ede15..b115e8ffb1a9c3b9a6a1c6371ffef62067eea3e3 100644 (file)
@@ -207,19 +207,23 @@ void MovePicker::score_captures() {
   // capture, capturing a more valuable (but sufficiently defended) piece
   // first usually doesn't hurt.  The opponent will have to recapture, and
   // the hanging piece will still be hanging (except in the unusual cases
-  // where it is possible to recapture with the hanging piece).  Exchanging
+  // where it is possible to recapture with the hanging piece). Exchanging
   // big pieces before capturing a hanging piece probably helps to reduce
   // the subtree size.
+  Move m;
+  int seeValue;
+
   for (int i = 0; i < numOfMoves; i++)
   {
-      int seeValue = pos.see(moves[i].move);
+      m = moves[i].move;
+      seeValue = pos.see(m);
       if (seeValue >= 0)
       {
-          if (move_promotion(moves[i].move))
+          if (move_promotion(m))
               moves[i].score = QueenValueMidgame;
           else
-              moves[i].score = int(pos.midgame_value_of_piece_on(move_to(moves[i].move)))
-                              -int(pos.type_of_piece_on(move_from(moves[i].move)));
+              moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
+                              -int(pos.type_of_piece_on(move_from(m)));
       } else
           moves[i].score = seeValue;
   }
@@ -278,7 +282,7 @@ void MovePicker::score_qcaptures() {
           moves[i].score = QueenValueMidgame;
       else
           moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
-                          -int(pos.midgame_value_of_piece_on(move_to(m))) / 64;
+                          -int(pos.type_of_piece_on(move_from(m)));
   }
 }