]> git.sesse.net Git - stockfish/blobdiff - src/movepick.cpp
Use more continuation histories.
[stockfish] / src / movepick.cpp
index 96a44449087b81ed6363c3457c6fe955bce911de..bc3fcf7ed6b8f53a955c582275d91d9a309e96c6 100644 (file)
@@ -1,6 +1,6 @@
 /*
   Stockfish, a UCI chess playing engine derived from Glaurung 2.1
-  Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
+  Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
 
   Stockfish is free software: you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
 
+#include "movepick.h"
+
+#include <algorithm>
 #include <cassert>
+#include <iterator>
+#include <utility>
 
-#include "movepick.h"
+#include "bitboard.h"
+#include "position.h"
+
+namespace Stockfish {
 
 namespace {
 
@@ -47,18 +55,21 @@ namespace {
 } // namespace
 
 
-/// Constructors of the MovePicker class. As arguments we pass information
-/// to help it to return the (presumably) good moves first, to decide which
+/// Constructors of the MovePicker class. As arguments, we pass information
+/// to help it return the (presumably) good moves first, to decide which
 /// moves to return (in the quiescence search, for instance, we only want to
-/// search captures, promotions, and some checks) and how important good move
-/// ordering is at the current node.
+/// search captures, promotions, and some checks) and how important a good
+/// move ordering is at the current node.
 
 /// MovePicker constructor for the main search
-MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const LowPlyHistory* lp,
-                       const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, const Move* killers, int pl)
-           : pos(p), mainHistory(mh), lowPlyHistory(lp), captureHistory(cph), continuationHistory(ch),
-             ttMove(ttm), refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d), ply(pl) {
-
+MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
+                                                             const CapturePieceToHistory* cph,
+                                                             const PieceToHistory** ch,
+                                                             Move cm,
+                                                             const Move* killers)
+           : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch),
+             ttMove(ttm), refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d)
+{
   assert(d > 0);
 
   stage = (pos.checkers() ? EVASION_TT : MAIN_TT) +
@@ -67,58 +78,105 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHist
 
 /// MovePicker constructor for quiescence search
 MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
-                       const CapturePieceToHistory* cph, const PieceToHistory** ch, Square rs)
-           : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), ttMove(ttm), recaptureSquare(rs), depth(d) {
-
+                                                             const CapturePieceToHistory* cph,
+                                                             const PieceToHistory** ch,
+                                                             Square rs)
+           : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), ttMove(ttm), recaptureSquare(rs), depth(d)
+{
   assert(d <= 0);
 
   stage = (pos.checkers() ? EVASION_TT : QSEARCH_TT) +
-           !(ttm && (depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare)
-                 && pos.pseudo_legal(ttm));
+          !(   ttm
+            && pos.pseudo_legal(ttm));
 }
 
 /// MovePicker constructor for ProbCut: we generate captures with SEE greater
 /// than or equal to the given threshold.
 MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph)
-           : pos(p), captureHistory(cph), ttMove(ttm), threshold(th) {
-
+           : pos(p), captureHistory(cph), ttMove(ttm), threshold(th)
+{
   assert(!pos.checkers());
 
-  stage = PROBCUT_TT + !(ttm && pos.capture(ttm)
+  stage = PROBCUT_TT + !(ttm && pos.capture_stage(ttm)
                              && pos.pseudo_legal(ttm)
                              && pos.see_ge(ttm, threshold));
 }
 
 /// MovePicker::score() assigns a numerical value to each move in a list, used
 /// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring
-/// captures with a good history. Quiets moves are ordered using the histories.
+/// captures with a good history. Quiets moves are ordered using the history tables.
 template<GenType Type>
 void MovePicker::score() {
 
   static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
 
+  [[maybe_unused]] Bitboard threatenedByPawn, threatenedByMinor, threatenedByRook, threatenedPieces;
+  if constexpr (Type == QUIETS)
+  {
+      Color us = pos.side_to_move();
+
+      threatenedByPawn  = pos.attacks_by<PAWN>(~us);
+      threatenedByMinor = pos.attacks_by<KNIGHT>(~us) | pos.attacks_by<BISHOP>(~us) | threatenedByPawn;
+      threatenedByRook  = pos.attacks_by<ROOK>(~us) | threatenedByMinor;
+
+      // Pieces threatened by pieces of lesser material value
+      threatenedPieces = (pos.pieces(us, QUEEN) & threatenedByRook)
+                       | (pos.pieces(us, ROOK)  & threatenedByMinor)
+                       | (pos.pieces(us, KNIGHT, BISHOP) & threatenedByPawn);
+  }
+
   for (auto& m : *this)
-      if (Type == CAPTURES)
-          m.value =  int(PieceValue[MG][pos.piece_on(to_sq(m))]) * 6
-                   + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))];
-
-      else if (Type == QUIETS)
-          m.value =      (*mainHistory)[pos.side_to_move()][from_to(m)]
-                   + 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
-                   + 2 * (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
-                   + 2 * (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
-                   +     (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)]
-                   + (ply < MAX_LPH ? std::min(4, depth / 3) * (*lowPlyHistory)[ply][from_to(m)] : 0);
+      if constexpr (Type == CAPTURES)
+          m.value =  (7 * int(PieceValue[pos.piece_on(to_sq(m))])
+                   + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]) / 16;
+
+      else if constexpr (Type == QUIETS)
+      {
+          Piece     pc   = pos.moved_piece(m);
+          PieceType pt   = type_of(pos.moved_piece(m));
+          Square    from = from_sq(m);
+          Square    to   = to_sq(m);
+
+          // histories
+          m.value =  2 * (*mainHistory)[pos.side_to_move()][from_to(m)];
+          m.value += 2 * (*continuationHistory[0])[pc][to];
+          m.value +=     (*continuationHistory[1])[pc][to];
+          m.value +=     (*continuationHistory[2])[pc][to] / 4;
+          m.value +=     (*continuationHistory[3])[pc][to];
+          m.value +=     (*continuationHistory[5])[pc][to];
+
+          // bonus for checks
+          m.value += bool(pos.check_squares(pt) & to) * 16384;
+
+          // bonus for escaping from capture
+          m.value += threatenedPieces & from ?
+                       (pt == QUEEN && !(to & threatenedByRook)  ? 50000
+                      : pt == ROOK  && !(to & threatenedByMinor) ? 25000
+                      :                !(to & threatenedByPawn)  ? 15000
+                      :                                            0 )
+                      :                                            0 ;
+
+          // malus for putting piece en prise
+          m.value -= !(threatenedPieces & from) ?
+                        (pt == QUEEN ?   bool(to & threatenedByRook)  * 50000
+                                       + bool(to & threatenedByMinor) * 10000
+                                       + bool(to & threatenedByPawn)  * 20000
+                       : pt == ROOK  ?   bool(to & threatenedByMinor) * 25000
+                                       + bool(to & threatenedByPawn)  * 10000
+                       : pt != PAWN ?    bool(to & threatenedByPawn)  * 15000
+                       :                                                0 )
+                       :                                                0 ;
+      }
 
       else // Type == EVASIONS
       {
-          if (pos.capture(m))
-              m.value =  PieceValue[MG][pos.piece_on(to_sq(m))]
-                       - Value(type_of(pos.moved_piece(m)));
+          if (pos.capture_stage(m))
+              m.value =  PieceValue[pos.piece_on(to_sq(m))]
+                       - Value(type_of(pos.moved_piece(m)))
+                       + (1 << 28);
           else
               m.value =  (*mainHistory)[pos.side_to_move()][from_to(m)]
-                       + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
-                       - (1 << 28);
+                       + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)];
       }
 }
 
@@ -129,7 +187,7 @@ Move MovePicker::select(Pred filter) {
 
   while (cur < endMoves)
   {
-      if (T == Best)
+      if constexpr (T == Best)
           std::swap(*cur, *std::max_element(cur, endMoves));
 
       if (*cur != ttMove && filter())
@@ -141,7 +199,7 @@ Move MovePicker::select(Pred filter) {
 }
 
 /// MovePicker::next_move() is the most important method of the MovePicker class. It
-/// returns a new pseudo legal move every time it is called until there are no more
+/// returns a new pseudo-legal move every time it is called until there are no more
 /// moves left, picking the move with the highest score from a list of generated moves.
 Move MovePicker::next_move(bool skipQuiets) {
 
@@ -162,12 +220,13 @@ top:
       endMoves = generate<CAPTURES>(pos, cur);
 
       score<CAPTURES>();
+      partial_insertion_sort(cur, endMoves, std::numeric_limits<int>::min());
       ++stage;
       goto top;
 
   case GOOD_CAPTURE:
-      if (select<Best>([&](){
-                       return pos.see_ge(*cur, Value(-69 * cur->value / 1024)) ?
+      if (select<Next>([&](){
+                       return pos.see_ge(*cur, Value(-cur->value)) ?
                               // Move losing capture to endBadCaptures to be tried later
                               true : (*endBadCaptures++ = *cur, false); }))
           return *(cur - 1);
@@ -182,15 +241,15 @@ top:
           --endMoves;
 
       ++stage;
-      /* fallthrough */
+      [[fallthrough]];
 
   case REFUTATION:
       if (select<Next>([&](){ return    *cur != MOVE_NONE
-                                    && !pos.capture(*cur)
+                                    && !pos.capture_stage(*cur)
                                     &&  pos.pseudo_legal(*cur); }))
           return *(cur - 1);
       ++stage;
-      /* fallthrough */
+      [[fallthrough]];
 
   case QUIET_INIT:
       if (!skipQuiets)
@@ -203,7 +262,7 @@ top:
       }
 
       ++stage;
-      /* fallthrough */
+      [[fallthrough]];
 
   case QUIET:
       if (   !skipQuiets
@@ -217,7 +276,7 @@ top:
       endMoves = endBadCaptures;
 
       ++stage;
-      /* fallthrough */
+      [[fallthrough]];
 
   case BAD_CAPTURE:
       return select<Next>([](){ return true; });
@@ -228,16 +287,16 @@ top:
 
       score<EVASIONS>();
       ++stage;
-      /* fallthrough */
+      [[fallthrough]];
 
   case EVASION:
       return select<Best>([](){ return true; });
 
   case PROBCUT:
-      return select<Best>([&](){ return pos.see_ge(*cur, threshold); });
+      return select<Next>([&](){ return pos.see_ge(*cur, threshold); });
 
   case QCAPTURE:
-      if (select<Best>([&](){ return   depth > DEPTH_QS_RECAPTURES
+      if (select<Next>([&](){ return   depth > DEPTH_QS_RECAPTURES
                                     || to_sq(*cur) == recaptureSquare; }))
           return *(cur - 1);
 
@@ -246,14 +305,14 @@ top:
           return MOVE_NONE;
 
       ++stage;
-      /* fallthrough */
+      [[fallthrough]];
 
   case QCHECK_INIT:
       cur = moves;
       endMoves = generate<QUIET_CHECKS>(pos, cur);
 
       ++stage;
-      /* fallthrough */
+      [[fallthrough]];
 
   case QCHECK:
       return select<Next>([](){ return true; });
@@ -262,3 +321,5 @@ top:
   assert(false);
   return MOVE_NONE; // Silence warning
 }
+
+} // namespace Stockfish