namespace {
- /// Types
-
- enum MovegenPhase {
- PH_TT_MOVE, // Transposition table move
- PH_MATE_KILLER, // Mate killer from the current ply
- PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
- PH_BAD_CAPTURES, // Queen promotions and captures with SEE valuse <= 0
- PH_KILLER_1, // Killer move 1 from the current ply (not used yet).
- PH_KILLER_2, // Killer move 2 from the current ply (not used yet).
- PH_NONCAPTURES, // Non-captures and underpromotions
- PH_EVASIONS, // Check evasions
- PH_QCAPTURES, // Captures in quiescence search
- PH_QCHECKS, // Checks in quiescence search
- PH_STOP
- };
-
-
/// Variables
- MovegenPhase PhaseTable[32];
+ MovePicker::MovegenPhase PhaseTable[32];
int MainSearchPhaseIndex;
int EvasionsPhaseIndex;
int QsearchWithChecksPhaseIndex;
/// class. It returns a new legal move every time it is called, until there
/// are no more moves left of the types we are interested in.
-Move MovePicker::get_next_move() {
+Move MovePicker::get_next_move(MovegenPhase* moveType) {
Move move;
while(true) {
// Next phase:
phaseIndex++;
+ if (moveType)
+ *moveType = PhaseTable[phaseIndex];
+
switch(PhaseTable[phaseIndex]) {
case PH_TT_MOVE:
}
}
if(bestIndex != -1) { // Found a good capture
- MoveStack tmp = moves[movesPicked];
- moves[movesPicked] = moves[bestIndex];
- moves[bestIndex] = tmp;
- move = moves[movesPicked++].move;
+ move = moves[bestIndex].move;\r
+ moves[bestIndex] = moves[movesPicked++];
if(move != ttMove && move != mateKiller &&
pos->move_is_legal(move, pinned))
return move;
bestIndex = movesPicked;
if(bestIndex != -1) {
- MoveStack tmp = moves[movesPicked];
- moves[movesPicked] = moves[bestIndex];
- moves[bestIndex] = tmp;
- move = moves[movesPicked++].move;
+ move = moves[bestIndex].move;\r
+ moves[bestIndex] = moves[movesPicked++];
if(move != ttMove && move != mateKiller &&
pos->move_is_legal(move, pinned))
return move;
}
if(bestIndex != -1) {
- MoveStack tmp = moves[movesPicked];
- moves[movesPicked] = moves[bestIndex];
- moves[bestIndex] = tmp;
- move = moves[movesPicked++].move;
+ move = moves[bestIndex].move;\r
+ moves[bestIndex] = moves[movesPicked++];
return move;
}
}
bestIndex = movesPicked;
if(bestIndex != -1) {
- MoveStack tmp = moves[movesPicked];
- moves[movesPicked] = moves[bestIndex];
- moves[bestIndex] = tmp;
-
- move = moves[movesPicked++].move;
+ move = moves[bestIndex].move;\r
+ moves[bestIndex] = moves[movesPicked++];
// Remember to change the line below if we decide to hash the qsearch!
// Maybe also postpone the legality check until after futility pruning?
if(/* move != ttMove && */ pos->move_is_legal(move, pinned))