#include "depth.h"
#include "lock.h"
#include "position.h"
+#include "search.h"
////
PH_STOP
};
- MovePicker(const Position& p, bool pvnode, Move ttm, Move mk, Move k1, Move k2, Depth d, EvalInfo* ei = NULL);
+ MovePicker(const Position& p, bool pvnode, Move ttm, const SearchStack& ss, Depth d, EvalInfo* ei = NULL);
Move get_next_move();
Move get_next_move(Lock &lock);
int number_of_moves() const;
Move ttMove, mateKiller, killer1, killer2;
Bitboard pinned, dc;
MoveStack moves[256], badCaptures[64];
- Bitboard capSquares;\r
- int capSqValues[64];
bool pvNode;
Depth depth;
int phaseIndex;