- if (dp.pieceId[i] >= PIECE_ID_KING) continue;
- const auto old_p = static_cast<PieceSquare>(
- dp.old_piece[i].from[perspective]);
- if (old_p != PS_NONE) {
- removed->push_back(MakeIndex(sq_target_k, old_p));
- }
- const auto new_p = static_cast<PieceSquare>(
- dp.new_piece[i].from[perspective]);
- if (new_p != PS_NONE) {
- added->push_back(MakeIndex(sq_target_k, new_p));
- }
+ Piece pc = dp.piece[i];
+ if (type_of(pc) == KING) continue;
+ if (dp.from[i] != SQ_NONE)
+ removed->push_back(MakeIndex(perspective, dp.from[i], pc, ksq));
+ if (dp.to[i] != SQ_NONE)
+ added->push_back(MakeIndex(perspective, dp.to[i], pc, ksq));