*/
#include <cassert>
-#include <iomanip>
#include <sstream>
-#include <stack>
#include "movegen.h"
-#include "notation.h"
#include "position.h"
+#include "uci.h"
using namespace std;
static const char* PieceToChar[COLOR_NB] = { " PNBRQK", " pnbrqk" };
-/// score_to_uci() converts a value to a string suitable for use with the UCI
+/// score_to_uci() converts a Value to a string suitable for use with the UCI
/// protocol specifications:
///
/// cp <x> The score from the engine's point of view in centipawns.
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
/// use negative values for y.
-string score_to_uci(Value v, Value alpha, Value beta) {
+string UCI::format_value(Value v, Value alpha, Value beta) {
stringstream ss;
}
-/// move_to_uci() converts a move to a string in coordinate notation
+/// format_square() converts a Square to a string (g1, a7, etc.)
+
+std::string UCI::format_square(Square s) {
+ char ch[] = { 'a' + file_of(s), '1' + rank_of(s), 0 };
+ return ch;
+}
+
+
+/// format_move() converts a Move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
/// mode. Internally castling moves are always encoded as "king captures rook".
-const string move_to_uci(Move m, bool chess960) {
+string UCI::format_move(Move m, bool chess960) {
Square from = from_sq(m);
Square to = to_sq(m);
if (type_of(m) == CASTLING && !chess960)
to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
- string move = to_string(from) + to_string(to);
+ string move = format_square(from) + format_square(to);
if (type_of(m) == PROMOTION)
move += PieceToChar[BLACK][promotion_type(m)]; // Lower case
}
-/// move_from_uci() takes a position and a string representing a move in
+/// to_move() takes a position and a string representing a move in
/// simple coordinate notation and returns an equivalent legal Move if any.
-Move move_from_uci(const Position& pos, string& str) {
+Move UCI::to_move(const Position& pos, string& str) {
if (str.length() == 5) // Junior could send promotion piece in uppercase
str[4] = char(tolower(str[4]));
for (MoveList<LEGAL> it(pos); *it; ++it)
- if (str == move_to_uci(*it, pos.is_chess960()))
+ if (str == format_move(*it, pos.is_chess960()))
return *it;
return MOVE_NONE;
}
-
-
-/// pretty_pv() formats human-readable search information, typically to be
-/// appended to the search log file. It uses the two helpers below to pretty
-/// format the time and score respectively.
-
-static string format(int64_t msecs) {
-
- const int MSecMinute = 1000 * 60;
- const int MSecHour = 1000 * 60 * 60;
-
- int64_t hours = msecs / MSecHour;
- int64_t minutes = (msecs % MSecHour) / MSecMinute;
- int64_t seconds = ((msecs % MSecHour) % MSecMinute) / 1000;
-
- stringstream ss;
-
- if (hours)
- ss << hours << ':';
-
- ss << setfill('0') << setw(2) << minutes << ':' << setw(2) << seconds;
-
- return ss.str();
-}
-
-static string format(Value v) {
-
- stringstream ss;
-
- if (v >= VALUE_MATE_IN_MAX_PLY)
- ss << "#" << (VALUE_MATE - v + 1) / 2;
-
- else if (v <= VALUE_MATED_IN_MAX_PLY)
- ss << "-#" << (VALUE_MATE + v) / 2;
-
- else
- ss << setprecision(2) << fixed << showpos << double(v) / PawnValueEg;
-
- return ss.str();
-}
-
-string pretty_pv(const Position& pos, int depth, Value value, int64_t msecs, Move pv[]) {
-
- const uint64_t K = 1000;
- const uint64_t M = 1000000;
-
- stringstream ss;
- ss << setw(2) << depth << setw(8) << format(value) << setw(8) << format(msecs);
-
- if (pos.nodes_searched() < M)
- ss << setw(8) << pos.nodes_searched() / 1 << " ";
-
- else if (pos.nodes_searched() < K * M)
- ss << setw(7) << pos.nodes_searched() / K << "K ";
-
- else
- ss << setw(7) << pos.nodes_searched() / M << "M ";
-
- string str = ss.str();
-
- for (Move *m = pv; *m != MOVE_NONE; m++)
- str += move_to_uci(*m, pos.is_chess960()) + ' ';
-
- return str;
-}