- // UnpairedPawnsTable[] gives a score according to the number
- // of panws that do not have an enemy pawn in front of them.
- const int UnpairedPawnsTable[16] = { 32, 48, 64, 80, 96, 112, 128, 128, 128 };
-
- // PawnsQtyTable[] gives a score according to the number of panws
- const int PawnsQtyTable[16] = { 16, 16, 16, 16, 16, 16, 16, 16, 16 };
-