constexpr Score WeakLever = S( 0, 56);
constexpr Score WeakUnopposed = S(13, 27);
- constexpr Score BlockedStorm[RANK_NB] = {S( 0, 0), S( 0, 0), S( 76, 78), S(-10, 15), S(-7, 10), S(-4, 6), S(-1, 2)};
+ // Bonus for blocked pawns at 5th or 6th rank
+ constexpr Score BlockedPawn[2] = { S(-10, -3), S(-3, 3) };
+
+ constexpr Score BlockedStorm[RANK_NB] = {
+ S(0, 0), S(0, 0), S(76, 78), S(-10, 15), S(-7, 10), S(-4, 6), S(-1, 2)
+ };
// Connected pawn bonus
constexpr int Connected[RANK_NB] = { 0, 7, 8, 12, 29, 48, 86 };
if (!support)
score -= Doubled * doubled
+ WeakLever * more_than_one(lever);
+
+ if (blocked && r > RANK_4)
+ score += BlockedPawn[r-4];
}
return score;