Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
+ int weak_unopposed(Color c) const { return weakUnopposed[c]; }
int pawn_asymmetry() const { return asymmetry; }
int open_files() const { return openFiles; }
}
int pawns_on_same_color_squares(Color c, Square s) const {
- return pawnsOnSquares[c][!!(DarkSquares & s)];
+ return pawnsOnSquares[c][bool(DarkSquares & s)];
}
template<Color Us>
Bitboard pawnAttacksSpan[COLOR_NB];
Square kingSquares[COLOR_NB];
Score kingSafety[COLOR_NB];
+ int weakUnopposed[COLOR_NB];
int castlingRights[COLOR_NB];
int semiopenFiles[COLOR_NB];
int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]