// 5-6. Halfmove clock and fullmove number
ss >> std::skipws >> st->rule50 >> gamePly;
- // Convert from fullmove starting from 1 to ply starting from 0,
+ // Convert from fullmove starting from 1 to gamePly starting from 0,
// handle also common incorrect FEN with fullmove = 0.
gamePly = std::max(2 * (gamePly - 1), 0) + (sideToMove == BLACK);
Bitboard occupied, stmAttackers;
balance = PieceValue[MG][piece_on(to)];
- occupied = 0;
if (balance < threshold)
return false;
- if (nextVictim == KING)
- return true;
-
balance -= PieceValue[MG][nextVictim];
- if (balance >= threshold)
+ if (balance >= threshold) // Always true if nextVictim == KING
return true;
bool relativeStm = true; // True if the opponent is to move
- occupied ^= pieces() ^ from ^ to;
+ occupied = pieces() ^ from ^ to;
// Find all attackers to the destination square, with the moving piece removed,
// but possibly an X-ray attacker added behind it.
{
stp = stp->previous->previous;
- // At root position ply is 1, so return a draw score if a position
- // repeats once earlier but strictly after the root, or repeats twice
- // before or at the root.
+ // Return a draw score if a position repeats once earlier but strictly
+ // after the root, or repeats twice before or at the root.
if ( stp->key == st->key
- && ++cnt + (ply - 1 > i) == 2)
+ && ++cnt + (ply > i) == 2)
return true;
}