return false;
// The destination square cannot be occupied by a friendly piece
- if (piece_on(to) != NO_PIECE && color_of(piece_on(to)) == us)
+ if (pieces(us) & to)
return false;
// Handle the special case of a pawn move
return true;
// Discovery check ?
- if (ci.dcCandidates && (ci.dcCandidates & from))
+ if (unlikely(ci.dcCandidates) && (ci.dcCandidates & from))
{
// For pawn and king moves we need to verify also direction
if ( (pt != PAWN && pt != KING)