Value Position::MgPieceSquareTable[16][64];
Value Position::EgPieceSquareTable[16][64];
-Piece_attacks_fn piece_attacks_fn[7];
+const Piece_attacks_fn piece_attacks_fn[] =
+ { 0, 0,
+ &Position::knight_attacks,
+ &Position::bishop_attacks,
+ &Position::rook_attacks,
+ &Position::queen_attacks,
+ &Position::king_attacks };
////
//// Functions
////
-void init_piece_attacks_fn() {
-
- piece_attacks_fn[KNIGHT] = &Position::knight_attacks;
- piece_attacks_fn[BISHOP] = &Position::bishop_attacks;
- piece_attacks_fn[ROOK] = &Position::rook_attacks;
- piece_attacks_fn[QUEEN] = &Position::queen_attacks;
- piece_attacks_fn[KING] = &Position::king_attacks;
-}
-
/// Constructors
Position::Position(const Position &pos) {