ss << (sideToMove == WHITE ? " w " : " b ");
if (can_castle(WHITE_OO))
- ss << (chess960 ? to_char(file_of(castling_rook_square(WHITE | KING_SIDE)), false) : 'K');
+ ss << (chess960 ? 'A' + file_of(castling_rook_square(WHITE | KING_SIDE)) : 'K');
if (can_castle(WHITE_OOO))
- ss << (chess960 ? to_char(file_of(castling_rook_square(WHITE | QUEEN_SIDE)), false) : 'Q');
+ ss << (chess960 ? 'A' + file_of(castling_rook_square(WHITE | QUEEN_SIDE)) : 'Q');
if (can_castle(BLACK_OO))
- ss << (chess960 ? to_char(file_of(castling_rook_square(BLACK | KING_SIDE)), true) : 'k');
+ ss << (chess960 ? 'a' + file_of(castling_rook_square(BLACK | KING_SIDE)) : 'k');
if (can_castle(BLACK_OOO))
- ss << (chess960 ? to_char(file_of(castling_rook_square(BLACK | QUEEN_SIDE)), true) : 'q');
+ ss << (chess960 ? 'a' + file_of(castling_rook_square(BLACK | QUEEN_SIDE)) : 'q');
if (!can_castle(WHITE) && !can_castle(BLACK))
ss << '-';
st->castlingRights &= ~cr;
}
- // Prefetch TT access as soon as we know the new hash key
- prefetch((char*)TT.first_entry(k));
-
// Move the piece. The tricky Chess960 castling is handled earlier
if (type_of(m) != CASTLING)
move_piece(from, to, us, pt);