using std::string;
-static const string PieceToChar(" PNBRQK pnbrqk");
-
-CACHE_LINE_ALIGNMENT
-
Value PieceValue[PHASE_NB][PIECE_NB] = {
{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg } };
-static Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
-
namespace Zobrist {
Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
namespace {
+const string PieceToChar(" PNBRQK pnbrqk");
+Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
+
// min_attacker() is a helper function used by see() to locate the least
// valuable attacker for the side to move, remove the attacker we just found
// from the bitboards and scan for new X-ray attacks behind it.
}
os << "\nFen: " << pos.fen() << "\nKey: " << std::hex << std::uppercase
- << std::setfill('0') << std::setw(16) << pos.st->key << "\nCheckers: ";
+ << std::setfill('0') << std::setw(16) << pos.st->key << std::dec << "\nCheckers: ";
for (Bitboard b = pos.checkers(); b; )
os << UCI::format_square(pop_lsb(&b)) << " ";