-void init_piece_attacks_fn() {
-
- piece_attacks_fn[KNIGHT] = &Position::knight_attacks;
- piece_attacks_fn[BISHOP] = &Position::bishop_attacks;
- piece_attacks_fn[ROOK] = &Position::rook_attacks;
- piece_attacks_fn[QUEEN] = &Position::queen_attacks;
- piece_attacks_fn[KING] = &Position::king_attacks;
-}
-