// Doing and undoing moves
void do_move(Move m, StateInfo& st);
- void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
+ void do_move(Move m, StateInfo& st, bool moveIsCheck);
void undo_move(Move m);
void do_null_move(StateInfo& st);
void undo_null_move();
uint64_t nodes_searched() const;
void set_nodes_searched(uint64_t n);
bool is_draw() const;
+ int rule50_count() const;
Score psq_score() const;
Value non_pawn_material(Color c) const;
// Position consistency check, for debugging
- bool pos_is_ok(int* step = nullptr) const;
+ bool pos_is_ok(int* step = NULL) const;
void flip();
private:
return gamePly;
}
+inline int Position::rule50_count() const {
+ return st->rule50;
+}
+
inline uint64_t Position::nodes_searched() const {
return nodes;
}