#if !defined(POSITION_H_INCLUDED)
#define POSITION_H_INCLUDED
-// Disable some silly and noisy warning from MSVC compiler
-#if defined(_MSC_VER)
-
-// Forcing value to bool 'true' or 'false' (performance warning)
-#pragma warning(disable: 4800)
-
-// Conditional expression is constant
-#pragma warning(disable: 4127)
-
-
-#endif
-
////
//// Includes
////
};
// Constructors
- explicit Position(int threadID);
Position(const Position& pos, int threadID);
Position(const std::string& fen, int threadID);
// Static exchange evaluation
int see(Square from, Square to) const;
int see(Move m) const;
- int see(Square to) const;
int see_sign(Move m) const;
// Accessing hash keys
// Reset the gamePly variable to 0
void reset_game_ply();
-
void inc_startpos_ply_counter();
+ int64_t nodes_searched() const;
+ void set_nodes_searched(int64_t n);
// Position consistency check, for debugging
bool is_ok(int* failedStep = NULL) const;
bool isChess960;
int startPosPlyCounter;
int threadID;
+ int64_t nodes;
StateInfo* st;
// Static variables
static Key zobSideToMove;
static Score PieceSquareTable[16][64];
static Key zobExclusion;
+ static const Value seeValues[8];
+ static const Value PieceValueMidgame[17];
+ static const Value PieceValueEndgame[17];
};
//// Inline functions
////
+inline int64_t Position::nodes_searched() const {
+ return nodes;
+}
+
+inline void Position::set_nodes_searched(int64_t n) {
+ nodes = n;
+}
+
inline Piece Position::piece_on(Square s) const {
return board[s];
}