// Information about pawns
bool pawn_is_passed(Color c, Square s) const;
- bool pawn_is_isolated(Color c, Square s) const;
- bool pawn_is_doubled(Color c, Square s) const;
-
- // Open and half-open files
- bool file_is_open(File f) const;
- bool file_is_half_open(Color c, File f) const;
+ static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
+ static bool pawn_is_isolated(Bitboard ourPawns, Square s);
+ static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s);
// Weak squares
bool square_is_weak(Square s, Color c) const;
int see(Square from, Square to) const;
int see(Move m) const;
int see(Square to) const;
+ int see_sign(Move m) const;
// Accessing hash keys
Key get_key() const;
void allow_ooo(Color c);
// Helper functions for doing and undoing moves
- void do_capture_move(PieceType capture, Color them, Square to);
+ void do_capture_move(PieceType capture, Color them, Square to, bool ep);
void do_castle_move(Move m);
- void do_promotion_move(Move m);
- void do_ep_move(Move m);
void undo_castle_move(Move m);
- void undo_promotion_move(Move m);
void undo_ep_move(Move m);
void find_checkers();
return !(pawns(opposite_color(c)) & passed_pawn_mask(c, s));
}
-inline bool Position::pawn_is_isolated(Color c, Square s) const {
- return !(pawns(c) & neighboring_files_bb(s));
-}
-
-inline bool Position::pawn_is_doubled(Color c, Square s) const {
- return pawns(c) & squares_behind(c, s);
+inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
+ return !(theirPawns & passed_pawn_mask(c, s));
}
-inline bool Position::file_is_open(File f) const {
- return !(pawns() & file_bb(f));
+inline bool Position::pawn_is_isolated(Bitboard ourPawns, Square s) {
+ return !(ourPawns & neighboring_files_bb(s));
}
-inline bool Position::file_is_half_open(Color c, File f) const {
- return !(pawns(c) & file_bb(f));
+inline bool Position::pawn_is_doubled(Bitboard ourPawns, Color c, Square s) {
+ return ourPawns & squares_behind(c, s);
}
inline bool Position::square_is_weak(Square s, Color c) const {
inline Phase Position::game_phase() const {
// Values modified by Joona Kiiski
- static const Value MidgameLimit = Value(15713);
- static const Value EndgameLimit = Value(4428);
+ static const Value MidgameLimit = Value(15581);
+ static const Value EndgameLimit = Value(3998);
Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);