Thread* this_thread() const;
int64_t nodes_searched() const;
void set_nodes_searched(int64_t n);
- template<bool CheckRepetition, bool CheckThreeFold> bool is_draw() const;
+ template<bool SkipRepetition> bool is_draw() const;
// Position consistency check, for debugging
bool pos_is_ok(int* failedStep = NULL) const;
void put_piece(Piece p, Square s);
void set_castle_right(Color c, Square rfrom);
- // Helper template functions
- template<bool Do> void do_castle_move(Move m);
+ // Helper functions
+ void do_castle(Square kfrom, Square kto, Square rfrom, Square rto);
template<bool FindPinned> Bitboard hidden_checkers() const;
// Computing hash keys from scratch (for initialization and debugging)