// Initialization helpers (used while setting up a position)
void clear();
void set_castling_right(Color c, Square rfrom);
- void compute_keys(StateInfo* si) const;
- void compute_non_pawn_material(StateInfo* si) const;
- Score compute_psq_score() const;
+ void set_state(StateInfo* si) const;
// Helper functions
void do_castling(Square kfrom, Square kto, Square rfrom, Square rto);