bool capture(Move m) const;
bool capture_or_promotion(Move m) const;
bool gives_check(Move m, const CheckInfo& ci) const;
- bool passed_pawn_push(Move m) const;
+ bool advanced_pawn_push(Move m) const;
Piece moved_piece(Move m) const;
PieceType captured_piece_type() const;
return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
}
-inline bool Position::passed_pawn_push(Move m) const {
-
+inline bool Position::advanced_pawn_push(Move m) const {
return type_of(moved_piece(m)) == PAWN
- && pawn_passed(sideToMove, to_sq(m));
+ && relative_rank(sideToMove, from_sq(m)) > RANK_4;
}
inline Key Position::key() const {
inline bool Position::capture_or_promotion(Move m) const {
assert(is_ok(m));
- return type_of(m) ? type_of(m) != CASTLING : !empty(to_sq(m));
+ return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));
}
inline bool Position::capture(Move m) const {