#include "nnue/nnue_accumulator.h"
+namespace Stockfish {
/// StateInfo struct stores information needed to restore a Position object to
/// its previous state when we retract a move. Whenever a move is made on the
// FEN string input/output
Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th);
Position& set(const std::string& code, Color c, StateInfo* si);
- const std::string fen() const;
+ std::string fen() const;
// Position representation
Bitboard pieces(PieceType pt) const;
inline bool Position::advanced_pawn_push(Move m) const {
return type_of(moved_piece(m)) == PAWN
- && relative_rank(sideToMove, to_sq(m)) > RANK_5;
+ && relative_rank(sideToMove, to_sq(m)) > RANK_6;
}
inline int Position::pawns_on_same_color_squares(Color c, Square s) const {
return st;
}
+} // namespace Stockfish
+
#endif // #ifndef POSITION_H_INCLUDED