Key pawnKey, materialKey;
Value npMaterial[COLOR_NB];
int castleRights, rule50, pliesFromNull;
- Score psqScore;
+ Score psq;
Square epSquare;
Key key;
Position(const Position& p, Thread* t) { *this = p; thisThread = t; }
Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); }
Position& operator=(const Position&);
+ static void init();
// Text input/output
void set(const std::string& fen, bool isChess960, Thread* th);
return st->key;
}
-inline Key Position::exclusion_key() const {
- return st->key ^ Zobrist::exclusion;
-}
-
inline Key Position::pawn_key() const {
return st->pawnKey;
}
}
inline Score Position::psq_score() const {
- return st->psqScore;
+ return st->psq;
}
inline Value Position::non_pawn_material(Color c) const {