void reset_game_ply();
// Position consistency check, for debugging
- bool is_ok() const;
+ bool is_ok(int* failedStep = NULL) const;
// Static member functions:
static void init_zobrist();
/// An array of member functions to dispatch attacks_square
typedef Bitboard (Position::* Piece_attacks_fn)(Square s) const;
-extern Piece_attacks_fn piece_attacks_fn[7];
-extern void init_piece_attacks_fn();
+extern const Piece_attacks_fn piece_attacks_fn[];
////
//// Inline functions