]> git.sesse.net Git - stockfish/blobdiff - src/position.h
Allow full repetition detection
[stockfish] / src / position.h
index 7418b0d325a55ce87bd27d6d42727d51434472c1..ce636fe390b80ddd1162f1aea8ff0e63c2f47491 100644 (file)
@@ -37,7 +37,7 @@ struct CheckInfo {
 
   Bitboard dcCandidates;
   Bitboard pinned;
-  Bitboard checkSq[8];
+  Bitboard checkSq[PIECE_TYPE_NB];
   Square ksq;
 };
 
@@ -49,7 +49,7 @@ struct CheckInfo {
 
 struct StateInfo {
   Key pawnKey, materialKey;
-  Value npMaterial[2];
+  Value npMaterial[COLOR_NB];
   int castleRights, rule50, pliesFromNull;
   Score psqScore;
   Square epSquare;
@@ -62,7 +62,7 @@ struct StateInfo {
 
 struct ReducedStateInfo {
   Key pawnKey, materialKey;
-  Value npMaterial[2];
+  Value npMaterial[COLOR_NB];
   int castleRights, rule50, pliesFromNull;
   Score psqScore;
   Square epSquare;
@@ -183,7 +183,7 @@ public:
   Thread* this_thread() const;
   int64_t nodes_searched() const;
   void set_nodes_searched(int64_t n);
-  template<bool SkipRepetition> bool is_draw() const;
+  template<bool SkipRepetition, bool SkipThreeFoldCheck> bool is_draw() const;
 
   // Position consistency check, for debugging
   bool pos_is_ok(int* failedStep = NULL) const;
@@ -209,17 +209,17 @@ private:
   Value compute_non_pawn_material(Color c) const;
 
   // Board and pieces
-  Piece board[64];             // [square]
-  Bitboard byTypeBB[8];        // [pieceType]
-  Bitboard byColorBB[2];       // [color]
-  int pieceCount[2][8];        // [color][pieceType]
-  Square pieceList[2][8][16];  // [color][pieceType][index]
-  int index[64];               // [square]
+  Piece board[SQUARE_NB];
+  Bitboard byTypeBB[PIECE_TYPE_NB];
+  Bitboard byColorBB[COLOR_NB];
+  int pieceCount[COLOR_NB][PIECE_TYPE_NB];
+  Square pieceList[COLOR_NB][PIECE_TYPE_NB][16];
+  int index[SQUARE_NB];
 
   // Other info
-  int castleRightsMask[64];      // [square]
-  Square castleRookSquare[2][2]; // [color][side]
-  Bitboard castlePath[2][2];     // [color][side]
+  int castleRightsMask[SQUARE_NB];
+  Square castleRookSquare[COLOR_NB][CASTLING_SIDE_NB];
+  Bitboard castlePath[COLOR_NB][CASTLING_SIDE_NB];
   StateInfo startState;
   int64_t nodes;
   int startPosPly;