void undo_ep_move(Move m);
void find_checkers();
+ template<PieceType Piece, bool FindPinned>
+ Bitboard hidden_checks(Color c, Square ksq) const;
+
// Computing hash keys from scratch (for initialization and debugging)
Key compute_key() const;
Key compute_pawn_key() const;
}
inline bool Position::is_check() const {
- return checkers() != EmptyBoardBB;
+ return checkersBB != EmptyBoardBB;
}
inline bool Position::pawn_attacks_square(Color c, Square f, Square t) const {