#include "book.h"
#include "evaluate.h"
#include "history.h"
-#include "maxgain.h"
#include "misc.h"
#include "movegen.h"
#include "movepick.h"
// History table
History H;
- // MaxGain table
- MaxGain MG;
-
/// Functions
Value id_loop(const Position& pos, Move searchMoves[]);
// Initialize
TT.new_search();
H.clear();
- MG.clear();
init_ss_array(ss);
IterationInfo[1] = IterationInfoType(rml.get_move_score(0), rml.get_move_score(0));
Iteration = 1;
update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval);
}
- // Post futility pruning
- if (depth < SelectiveDepth && staticValue - PostFutilityValueMargin >= beta)
- return (staticValue - PostFutilityValueMargin);
+ // Do a "stand pat". If we are above beta by a good margin then
+ // return immediately.
+ // FIXME: test with added condition 'allowNullmove || depth <= OnePly' and !value_is_mate(beta)
+ // FIXME: test with modified condition 'depth < RazorDepth'
+ if ( !isCheck
+ && depth < SelectiveDepth
+ && staticValue - PostFutilityValueMargin >= beta)
+ return staticValue - PostFutilityValueMargin;
// Null move search
if ( allowNullmove
movesSearched[moveCount++] = ss[ply].currentMove = move;
// Futility pruning for captures
+ // FIXME: test disabling 'Futility pruning for captures'
+ // FIXME: test with 'newDepth < RazorDepth'
Color them = opposite_color(pos.side_to_move());
if ( !isCheck
continue;
}
-
// Futility pruning
if ( !isCheck
&& !dangerous
if (predictedDepth >= OnePly)
preFutilityValueMargin = 112 * bitScanReverse32(int(predictedDepth) * int(predictedDepth) / 2);
- preFutilityValueMargin += MG.retrieve(pos.piece_on(move_from(move)), move_from(move), move_to(move)) + 45;
+ preFutilityValueMargin += H.gain(pos.piece_on(move_from(move)), move_from(move), move_to(move)) + 45;
futilityValueScaled = ss[ply].eval + preFutilityValueMargin - moveCount * IncrementalFutilityMargin;
&& pos.captured_piece() == NO_PIECE_TYPE
&& !move_is_castle(m)
&& !move_is_promotion(m))
- MG.store(pos.piece_on(move_to(m)), move_from(m), move_to(m), -(before + after));
+ H.set_gain(pos.piece_on(move_to(m)), move_from(m), move_to(m), -(before + after));
}