// sorting the moves. A move m1 is considered to be better
// than a move m2 if it has a higher score, or if the moves
// have equal score but m1 has the higher node count.
- bool RootMove::operator<(const RootMove& m) const {
+ bool operator<(const RootMove& m) const {
return score != m.score ? score < m.score : theirBeta <= m.theirBeta;
}
bool ok_to_do_nullmove(const Position& pos);
bool ok_to_prune(const Position& pos, Move m, Move threat);
bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
+ Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
void update_killers(Move m, SearchStack& ss);
return value_from_tt(tte->value(), ply);
}
- approximateEval = quick_evaluate(pos);
+ approximateEval = refine_eval(tte, quick_evaluate(pos), ply);
isCheck = pos.is_check();
// Null move search
pos.do_null_move(st);
// Null move dynamic reduction based on depth
- int R = (depth >= 5 * OnePly ? 4 : 3);
+ int R = 3 + (depth >= 5 * OnePly ? depth / 8 : 0);
// Null move dynamic reduction based on value
if (approximateEval - beta > PawnValueMidgame)
// RootMoveList simple methods definitions
- inline void RootMoveList::set_move_nodes(int moveNum, int64_t nodes) {
+ void RootMoveList::set_move_nodes(int moveNum, int64_t nodes) {
moves[moveNum].nodes = nodes;
moves[moveNum].cumulativeNodes += nodes;
}
- inline void RootMoveList::set_beta_counters(int moveNum, int64_t our, int64_t their) {
+ void RootMoveList::set_beta_counters(int moveNum, int64_t our, int64_t their) {
moves[moveNum].ourBeta = our;
moves[moveNum].theirBeta = their;
// RootMoveList::sort() sorts the root move list at the beginning of a new
// iteration.
- inline void RootMoveList::sort() {
+ void RootMoveList::sort() {
sort_multipv(count - 1); // Sort all items
}
}
+ // refine_eval() returns the transposition table score if
+ // possible otherwise falls back on static position evaluation.
+
+ Value refine_eval(const TTEntry* tte, Value defaultEval, int ply) {
+
+ if (!tte)
+ return defaultEval;
+
+ Value v = value_from_tt(tte->value(), ply);
+
+ if ( (is_lower_bound(tte->type()) && v >= defaultEval)
+ || (is_upper_bound(tte->type()) && v < defaultEval))
+ return v;
+
+ return defaultEval;
+ }
+
// update_history() registers a good move that produced a beta-cutoff
// in history and marks as failures all the other moves of that ply.