SplitPointStack[i][j].parent = NULL;
lock_init(&(SplitPointStack[i][j].lock), NULL);
}
SplitPointStack[i][j].parent = NULL;
lock_init(&(SplitPointStack[i][j].lock), NULL);
}
// If no other thread is available to help us, or if we have too many
// active split points, don't split.
if(!idle_thread_exists(master) ||
// If no other thread is available to help us, or if we have too many
// active split points, don't split.
if(!idle_thread_exists(master) ||