template <NodeType PvNode>
Value search(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, bool allowNullmove, int threadID, Move excludedMove = MOVE_NONE);
+ template <NodeType PvNode>
+ Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
+
template <NodeType PvNode>
Depth extension(const Position& pos, Move m, bool captureOrPromotion, bool moveIsCheck, bool singleEvasion, bool mateThreat, bool* dangerous);
- Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
void sp_search(SplitPoint* sp, int threadID);
void sp_search_pv(SplitPoint* sp, int threadID);
void init_node(SearchStack ss[], int ply, int threadID);
assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
assert(beta > alpha && beta <= VALUE_INFINITE);
+ assert(PvNode || alpha == beta - 1);
assert(ply >= 0 && ply < PLY_MAX);
assert(threadID >= 0 && threadID < TM.active_threads());
oldAlpha = alpha;
if (depth < OnePly)
- return qsearch(pos, ss, alpha, beta, Depth(0), ply, threadID);
+ return qsearch<PvNode>(pos, ss, alpha, beta, Depth(0), ply, threadID);
// Step 1. Initialize node and poll
// Polling can abort search.
&& !pos.has_pawn_on_7th(pos.side_to_move()))
{
Value rbeta = beta - razor_margin(depth);
- Value v = qsearch(pos, ss, rbeta-1, rbeta, Depth(0), ply, threadID);
+ Value v = qsearch<NonPV>(pos, ss, rbeta-1, rbeta, Depth(0), ply, threadID);
if (v < rbeta)
// Logically we should return (v + razor_margin(depth)), but
// surprisingly this did slightly weaker in tests.
// search function when the remaining depth is zero (or, to be more precise,
// less than OnePly).
+ template <NodeType PvNode>
Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta,
Depth depth, int ply, int threadID) {
assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
+ assert(PvNode || alpha == beta - 1);
assert(depth <= 0);
assert(ply >= 0 && ply < PLY_MAX);
assert(threadID >= 0 && threadID < TM.active_threads());
bool isCheck, enoughMaterial, moveIsCheck, evasionPrunable;
const TTEntry* tte = NULL;
int moveCount = 0;
- bool pvNode = (beta - alpha != 1);
Value oldAlpha = alpha;
// Initialize, and make an early exit in case of an aborted search,
tte = TT.retrieve(pos.get_key());
ttMove = (tte ? tte->move() : MOVE_NONE);
- if (!pvNode && tte && ok_to_use_TT(tte, depth, beta, ply))
+ if (!PvNode && tte && ok_to_use_TT(tte, depth, beta, ply))
{
assert(tte->type() != VALUE_TYPE_EVAL);
ss[ply].currentMove = move;
// Futility pruning
- if ( enoughMaterial
+ if ( !PvNode
+ && enoughMaterial
&& !isCheck
- && !pvNode
&& !moveIsCheck
&& move != ttMove
&& !move_is_promotion(move)
&& !pos.can_castle(pos.side_to_move());
// Don't search moves with negative SEE values
- if ( (!isCheck || evasionPrunable)
- && !pvNode
+ if ( !PvNode
+ && (!isCheck || evasionPrunable)
&& move != ttMove
&& !move_is_promotion(move)
&& pos.see_sign(move) < 0)
// Make and search the move
pos.do_move(move, st, ci, moveIsCheck);
- value = -qsearch(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
+ value = -qsearch<PvNode>(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
pos.undo_move(move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
init_ss_array(ss);
pos.do_move(cur->move, st);
moves[count].move = cur->move;
- moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1, 0);
+ moves[count].score = -qsearch<PV>(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1, 0);
moves[count].pv[0] = cur->move;
moves[count].pv[1] = MOVE_NONE;
pos.undo_move(cur->move);