}
// Reduced depth of the next LMR search
- int mch = std::max(1, moveCount - (ss-1)->moveCount / 16);
- int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, mch), DEPTH_ZERO) / ONE_PLY;
+ int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
// Countermoves based pruning
if ( lmrDepth < 3