// Check if there are threads with a better score than main thread.
Thread* bestThread = this;
- for (Thread* th : Threads)
- if ( th->completedDepth > bestThread->completedDepth
- && th->rootMoves[0].score > bestThread->rootMoves[0].score)
- bestThread = th;
+ if (Options["MultiPV"] == 1 && !Skill(Options["Skill Level"]).enabled())
+ for (Thread* th : Threads)
+ if ( th->completedDepth > bestThread->completedDepth
+ && th->rootMoves[0].score > bestThread->rootMoves[0].score)
+ bestThread = th;
// Send new PV when needed.
// FIXME: Breaks multiPV, and skill levels