&& depth < 9
&& eval - futility_margin(depth, cutNode && !ss->ttHit, improving) - (ss-1)->statScore / 306 >= beta
&& eval >= beta
- && eval < 24923) // larger than VALUE_KNOWN_WIN, but smaller than TB wins
+ && eval < 24923) // smaller than TB wins
return eval;
// Step 9. Null move search with verification search (~35 Elo)
&& (tte->bound() & BOUND_LOWER)
&& tte->depth() >= depth - 4
&& ttValue >= probCutBeta
- && abs(ttValue) <= VALUE_KNOWN_WIN
- && abs(beta) <= VALUE_KNOWN_WIN)
+ && abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY
+ && abs(beta) < VALUE_TB_WIN_IN_MAX_PLY)
return probCutBeta;
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
&& move == ttMove
&& !excludedMove // Avoid recursive singular search
/* && ttValue != VALUE_NONE Already implicit in the next condition */
- && abs(ttValue) < VALUE_KNOWN_WIN
+ && abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY
&& (tte->bound() & BOUND_LOWER)
&& tte->depth() >= depth - 3)
{
// Futility pruning and moveCount pruning (~10 Elo)
if ( !givesCheck
&& to_sq(move) != prevSq
- && futilityBase > -VALUE_KNOWN_WIN
+ && futilityBase > VALUE_TB_LOSS_IN_MAX_PLY
&& type_of(move) != PROMOTION)
{
if (moveCount > 2)