]> git.sesse.net Git - stockfish/blobdiff - src/search.cpp
Be sure we exit while loop with lock held
[stockfish] / src / search.cpp
index c3c2925fcf70f5dfff640875fd1295be5d924606..45e91e591ad768e213d7b003dd7dad5f4ffc3137 100644 (file)
@@ -1542,6 +1542,36 @@ namespace {
       // Update current move
       movesSearched[moveCount++] = ss[ply].currentMove = move;
 
+      // Futility pruning for captures
+      // FIXME: test disabling 'Futility pruning for captures'
+      // FIXME: test with 'newDepth < RazorDepth'
+      Color them = opposite_color(pos.side_to_move());
+
+      if (   !isCheck
+          && newDepth < SelectiveDepth
+          && !dangerous
+          && pos.move_is_capture(move)
+          && !pos.move_is_check(move, ci)
+          && !move_is_promotion(move)
+          && move != ttMove
+          && !move_is_ep(move)
+          && (pos.type_of_piece_on(move_to(move)) != PAWN || !pos.pawn_is_passed(them, move_to(move)))) // Do not prune passed pawn captures
+      {
+          int preFutilityValueMargin = 0;
+
+          if (newDepth >= OnePly)
+              preFutilityValueMargin = 112 * bitScanReverse32(int(newDepth) * int(newDepth) / 2);
+
+          Value futilityCaptureValue = ss[ply].eval + pos.endgame_value_of_piece_on(move_to(move)) + preFutilityValueMargin + ei.futilityMargin + 90;
+
+          if (futilityCaptureValue < beta)
+          {
+              if (futilityCaptureValue > bestValue)
+                  bestValue = futilityCaptureValue;
+              continue;
+          }
+      }
+
       // Futility pruning
       if (   !isCheck
           && !dangerous
@@ -1960,7 +1990,10 @@ namespace {
       assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
 
       if (thread_should_stop(threadID))
+      {
+          lock_grab(&(sp->lock));
           break;
+      }
 
       // New best move?
       if (value > sp->bestValue) // Less then 2% of cases
@@ -2094,7 +2127,10 @@ namespace {
       assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
 
       if (thread_should_stop(threadID))
+      {
+          lock_grab(&(sp->lock));
           break;
+      }
 
       // New best move?
       if (value > sp->bestValue) // Less then 2% of cases