#include "thread.h"
#include "tt.h"
#include "uci.h"
+#include "syzygy/tbprobe.h"
namespace Search {
Position RootPos;
Time::point SearchTime;
StateStackPtr SetupStates;
+ int TBCardinality;
+ uint64_t TBHits;
+ bool RootInTB;
+ bool TB50MoveRule;
+ Depth TBProbeDepth;
+ Value TBScore;
}
using std::string;
}
size_t candidates_size() const { return candidates; }
- bool time_to_pick(Depth depth) const { return depth == 1 + level; }
+ bool time_to_pick(Depth depth) const { return depth / ONE_PLY == 1 + level; }
Move pick_move();
int level;
DrawValue[ RootPos.side_to_move()] = VALUE_DRAW - Value(cf);
DrawValue[~RootPos.side_to_move()] = VALUE_DRAW + Value(cf);
+ TBHits = 0;
+ RootInTB = false;
+ TBProbeDepth = Options["SyzygyProbeDepth"] * ONE_PLY;
+ TB50MoveRule = Options["Syzygy50MoveRule"];
+ TBCardinality = Options["SyzygyProbeLimit"];
+
+ // Skip TB probing when no TB found: !TBLargest -> !TBCardinality
+ if (TBCardinality > Tablebases::TBLargest)
+ {
+ TBCardinality = Tablebases::TBLargest;
+ TBProbeDepth = DEPTH_ZERO;
+ }
+
if (RootMoves.empty())
{
RootMoves.push_back(MOVE_NONE);
}
else
{
+ if (TBCardinality >= RootPos.count<ALL_PIECES>(WHITE)
+ + RootPos.count<ALL_PIECES>(BLACK))
+ {
+ // If the current root position is in the tablebases then RootMoves
+ // contains only moves that preserve the draw or win.
+ RootInTB = Tablebases::root_probe(RootPos, TBScore);
+
+ if (RootInTB)
+ TBCardinality = 0; // Do not probe tablebases during the search
+
+ else // If DTZ tables are missing, use WDL tables as a fallback
+ {
+ // Filter out moves that do not preserve a draw or win
+ RootInTB = Tablebases::root_probe_wdl(RootPos, TBScore);
+
+ // Only probe during search if winning
+ if (TBScore <= VALUE_DRAW)
+ TBCardinality = 0;
+ }
+
+ if (RootInTB)
+ {
+ TBHits = RootMoves.size();
+
+ if (!TB50MoveRule)
+ TBScore = TBScore > VALUE_DRAW ? VALUE_MATE - MAX_PLY - 1
+ : TBScore < VALUE_DRAW ? -VALUE_MATE + MAX_PLY + 1
+ : VALUE_DRAW;
+ }
+ }
+
for (size_t i = 0; i < Threads.size(); ++i)
Threads[i]->maxPly = 0;
return ttValue;
}
+ // Step 4a. Tablebase probe
+ if (!RootNode && TBCardinality)
+ {
+ int piecesCnt = pos.count<ALL_PIECES>(WHITE) + pos.count<ALL_PIECES>(BLACK);
+
+ if ( piecesCnt <= TBCardinality
+ && (piecesCnt < TBCardinality || depth >= TBProbeDepth)
+ && pos.rule50_count() == 0)
+ {
+ int found, v = Tablebases::probe_wdl(pos, &found);
+
+ if (found)
+ {
+ TBHits++;
+
+ if (TB50MoveRule) {
+ value = v < -1 ? -VALUE_MATE + MAX_PLY + ss->ply
+ : v > 1 ? VALUE_MATE - MAX_PLY - ss->ply
+ : VALUE_DRAW + 2 * v;
+ }
+ else
+ {
+ value = v < 0 ? -VALUE_MATE + MAX_PLY + ss->ply
+ : v > 0 ? VALUE_MATE - MAX_PLY - ss->ply
+ : VALUE_DRAW;
+ }
+
+ TT.store(posKey, value_to_tt(value, ss->ply), BOUND_EXACT,
+ std::min(DEPTH_MAX - ONE_PLY, depth + 6 * ONE_PLY), MOVE_NONE, VALUE_NONE);
+
+ return value;
+ }
+ }
+ }
+
// Step 5. Evaluate the position statically and update parent's gain statistics
if (inCheck)
{
assert(eval - beta >= 0);
// Null move dynamic reduction based on depth and value
- Depth R = (3 + depth / 4 + std::min(int(eval - beta) / PawnValueMg, 3)) * ONE_PLY;
+ Depth R = (3 + depth / 4 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
pos.do_null_move(st);
(ss+1)->skipNullMove = true;
Signals.firstRootMove = (moveCount == 1);
if (thisThread == Threads.main() && Time::now() - SearchTime > 3000)
- sync_cout << "info depth " << depth
+ sync_cout << "info depth " << depth / ONE_PLY
<< " currmove " << UCI::format_move(move, pos.is_chess960())
<< " currmovenumber " << moveCount + PVIdx << sync_endl;
}
&& !ext
&& pos.legal(move, ci.pinned))
{
- Value rBeta = ttValue - int(2 * depth);
+ Value rBeta = ttValue - 2 * depth / ONE_PLY;
ss->excludedMove = move;
ss->skipNullMove = true;
value = search<NonPV, false>(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode);
// Increase history value of the cut-off move and decrease all the other
// played quiet moves.
- Value bonus = Value(int(depth) * int(depth));
+ Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY));
History.update(pos.moved_piece(move), to_sq(move), bonus);
for (int i = 0; i < quietsCnt; ++i)
{
{
bool updated = (i <= PVIdx);
- if (depth == 1 && !updated)
+ if (depth == ONE_PLY && !updated)
continue;
Depth d = updated ? depth : depth - ONE_PLY;
Value v = updated ? RootMoves[i].score : RootMoves[i].prevScore;
+ bool tb = RootInTB && abs(v) < VALUE_MATE - MAX_PLY;
+ v = tb ? TBScore : v;
+
if (ss.rdbuf()->in_avail()) // Not at first line
ss << "\n";
ss << "info depth " << d / ONE_PLY
<< " seldepth " << selDepth
<< " multipv " << i + 1
- << " score " << (i == PVIdx ? UCI::format_value(v, alpha, beta) : UCI::format_value(v))
+ << " score " << ((!tb && i == PVIdx) ? UCI::format_value(v, alpha, beta) : UCI::format_value(v))
<< " nodes " << pos.nodes_searched()
<< " nps " << pos.nodes_searched() * 1000 / elapsed
+ << " tbhits " << TBHits
<< " time " << elapsed
<< " pv";