// Step 2. Check for aborted search and immediate draw
if (( StopRequest
- || pos.is_draw()
+ || pos.is_draw<false>()
|| ss->ply > PLY_MAX) && !RootNode)
return VALUE_DRAW;
}
// Step 9. ProbCut (is omitted in PV nodes)
- // If we have a very good capture (i.e. SEE > seeValues[captured_piece_type])
- // and a reduced search returns a value much above beta, we can (almost) safely
- // prune the previous move.
+ // If we have a good capture that raises the score well above beta and a reduced
+ // search confirms the score then we can (almost) safely prune the previous move.
if ( !PvNode
&& depth >= RazorDepth + ONE_PLY
&& !inCheck
assert(rdepth >= ONE_PLY);
- MovePicker mp(pos, ttMove, H, Position::see_value(pos.captured_piece_type()));
+ MovePicker mp(pos, ttMove, H, Max(rbeta - refinedValue, VALUE_ZERO));
pinned = pos.pinned_pieces(pos.side_to_move());
while ((move = mp.get_next_move()) != MOVE_NONE)
ss->ply = (ss-1)->ply + 1;
// Check for an instant draw or maximum ply reached
- if (ss->ply > PLY_MAX || pos.is_draw())
+ if (pos.is_draw<true>() || ss->ply > PLY_MAX)
return VALUE_DRAW;
// Decide whether or not to include checks, this fixes also the type of
&& pos.move_is_pl(tte->move())
&& pos.pl_move_is_legal(tte->move(), pos.pinned_pieces(pos.side_to_move()))
&& ply < PLY_MAX
- && (!pos.is_draw() || ply < 2))
+ && (!pos.is_draw<false>() || ply < 2))
{
pv[ply] = tte->move();
pos.do_move(pv[ply++], *st++);