if (!RootNode)
{
// Step 2. Check for aborted search and immediate draw
- if (Signals.stop || pos.is_draw<false,true>() || ss->ply > MAX_PLY)
+ if (Signals.stop || (PvNode?pos.is_draw<false,false>():pos.is_draw<false,true>()) || ss->ply > MAX_PLY)
return DrawValue[pos.side_to_move()];
// Step 3. Mate distance pruning. Even if we mate at the next move our score