// Step 6. Razoring (skipped when in check)
if ( !PvNode
&& depth < 4 * ONE_PLY
- && eval + razor_margin[depth / ONE_PLY] <= alpha
- && ttMove == MOVE_NONE)
+ && ttMove == MOVE_NONE
+ && eval + razor_margin[depth / ONE_PLY] <= alpha)
{
if ( depth <= ONE_PLY
&& eval + razor_margin[3 * ONE_PLY] <= alpha)
&& !captureOrPromotion
&& !inCheck
&& !givesCheck
- && !pos.advanced_pawn_push(move)
- && bestValue > VALUE_MATED_IN_MAX_PLY)
+ && bestValue > VALUE_MATED_IN_MAX_PLY
+ && !pos.advanced_pawn_push(move))
{
// Move count based pruning
if (moveCountPruning)
// Countermoves based pruning
if ( predictedDepth < 3 * ONE_PLY
- && move != ss->killers[0]
&& (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
&& (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
&& (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))