- }
- else if ( !PvNode
- && depth <= 2 * ONE_PLY
- && eval + RazorMargin2 <= alpha)
- {
- Value ralpha = alpha - RazorMargin2;
- Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1);
- if (v <= ralpha)
- return v;
+
+ else if (eval + RazorMargin2 <= alpha)
+ {
+ Value ralpha = alpha - RazorMargin2;
+ Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1);
+
+ if (v <= ralpha)
+ return v;
+ }