template <NodeType PV>
inline Depth reduction(Depth d, int mn) { return (Depth) ReductionMatrix[PV][Min(d / 2, 63)][Min(mn, 63)]; }
- // Common adjustments
-
- // Search depth at iteration 1
- const Depth InitialDepth = ONE_PLY;
-
// Easy move margin. An easy move candidate must be at least this much
// better than the second best move.
const Value EasyMoveMargin = Value(0x200);
// before to search them.
template<> struct MovePickerExt<false, true> : public MovePicker {
- MovePickerExt(const Position& p, Move, Depth d, const History& h, SearchStack* ss, Value b)
- : MovePicker(p, Rml[0].pv[0], d, h, ss, b), firstCall(true) {
+ MovePickerExt(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss, Value b)
+ : MovePicker(p, ttm, d, h, ss, b), firstCall(true) {
Move move;
Value score = VALUE_ZERO;
cout << "info depth " << iteration << endl;
Rml.bestMoveChanges = researchCountFL = researchCountFH = 0;
- depth = (iteration - 2) * ONE_PLY + InitialDepth;
+ depth = (iteration - 1) * ONE_PLY;
// Calculate dynamic aspiration window based on previous iterations
if (MultiPV == 1 && iteration >= 6 && abs(bestValues[iteration - 1]) < VALUE_KNOWN_WIN)
Value refinedValue, nullValue, futilityBase, futilityValueScaled; // Non-PV specific
bool isPvMove, isCheck, singleEvasion, singularExtensionNode, moveIsCheck, captureOrPromotion, dangerous;
bool mateThreat = false;
- int moveCount = 0;
+ int moveCount = 0, playedMoveCount = 0;
int threadID = pos.thread();
SplitPoint* sp = NULL;
else if (move == excludedMove)
continue;
else
- movesSearched[moveCount++] = move;
+ moveCount++;
if (Root)
{
// Step 13. Make the move
pos.do_move(move, st, ci, moveIsCheck);
+ if (!SpNode && !captureOrPromotion)
+ movesSearched[playedMoveCount++] = move;
+
// Step extra. pv search (only in PV nodes)
// The first move in list is the expected PV
if (isPvMove)
if ( bestValue >= beta
&& !pos.move_is_capture_or_promotion(move))
{
- update_history(pos, move, depth, movesSearched, moveCount);
+ update_history(pos, move, depth, movesSearched, playedMoveCount);
update_killers(move, ss->killers);
}
}
assert(m != move);
- if (!pos.move_is_capture_or_promotion(m))
- H.update(pos.piece_on(move_from(m)), move_to(m), -bonus);
+ H.update(pos.piece_on(move_from(m)), move_to(m), -bonus);
}
}
void update_killers(Move m, Move killers[]) {
- if (m == killers[0])
- return;
-
- killers[1] = killers[0];
- killers[0] = m;
+ if (m != killers[0])
+ {
+ killers[1] = killers[0];
+ killers[0] = m;
+ }
}