&& Iteration <= 99)
ThreadsMgr.split<FakeSplit>(pos, ss, ply, &alpha, beta, &bestValue, depth,
threatMove, mateThreat, moveCount, &mp, PvNode);
&& Iteration <= 99)
ThreadsMgr.split<FakeSplit>(pos, ss, ply, &alpha, beta, &bestValue, depth,
threatMove, mateThreat, moveCount, &mp, PvNode);