// Step 8. Null move search with verification search (~40 Elo)
if ( !PvNode
&& (ss-1)->currentMove != MOVE_NULL
- && (ss-1)->statScore < 22661
+ && (ss-1)->statScore < 24185
&& eval >= beta
&& eval >= ss->staticEval
&& ss->staticEval >= beta - 24 * depth - 34 * improving + 162 * ss->ttPv + 159
movedPiece = pos.moved_piece(move);
givesCheck = pos.gives_check(move);
- // Indicate PvNodes that will probably fail low if node was searched with non-PV search
+ // Indicate PvNodes that will probably fail low if node was searched with non-PV search
// at depth equal or greater to current depth and result of this search was far below alpha
- bool likelyFailLow = PvNode
- && ttMove
- && (tte->bound() & BOUND_UPPER)
- && ttValue < alpha + 200 + 100 * depth
+ bool likelyFailLow = PvNode
+ && ttMove
+ && (tte->bound() & BOUND_UPPER)
+ && ttValue < alpha + 200 + 100 * depth
&& tte->depth() >= depth;
// Calculate new depth for this move
&& (*contHist[0])[movedPiece][to_sq(move)]
+ (*contHist[1])[movedPiece][to_sq(move)]
+ (*contHist[3])[movedPiece][to_sq(move)]
- + (*contHist[5])[movedPiece][to_sq(move)] / 3 < 26237)
+ + (*contHist[5])[movedPiece][to_sq(move)] / 3 < 28255)
continue;
// Prune moves with negative SEE (~20 Elo)
|| moveCountPruning
|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
|| cutNode
- || (!PvNode && !formerPv && captureHistory[movedPiece][to_sq(move)][type_of(pos.captured_piece())] < 4506)
+ || (!PvNode && !formerPv && captureHistory[movedPiece][to_sq(move)][type_of(pos.captured_piece())] < 3678)
|| thisThread->ttHitAverage < 432 * TtHitAverageResolution * TtHitAverageWindow / 1024))
{
Depth r = reduction(improving, depth, moveCount);
if (th.marked())
r++;
- // Decrease reduction if position is or has been on the PV
- // and node is not likely to fail low (~10 Elo)
+ // Decrease reduction if position is or has been on the PV
+ // and node is not likely to fail low. (~10 Elo)
if (ss->ttPv && !likelyFailLow)
r -= 2;
+ (*contHist[0])[movedPiece][to_sq(move)]
+ (*contHist[1])[movedPiece][to_sq(move)]
+ (*contHist[3])[movedPiece][to_sq(move)]
- - 5337;
+ - 4741;
// Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
if (ss->statScore >= -89 && (ss-1)->statScore < -116)
// use sum of main history and first continuation history with an offset
if (ss->inCheck)
r -= (thisThread->mainHistory[us][from_to(move)]
- + (*contHist[0])[movedPiece][to_sq(move)] - 4341) / 16384;
+ + (*contHist[0])[movedPiece][to_sq(move)] - 3833) / 16384;
else
- r -= ss->statScore / 14382;
+ r -= ss->statScore / 14790;
}
Depth d = std::clamp(newDepth - r, 1, newDepth);